Here's the difference:
Bytes/sec: This is the number of bytes being transferred between you and the server every second. When this goes to 0, you're seeing everyone stand still with nothing happening.
Ping: This is the time delay between the time you send data to the time the server receives it. So if you have 100ms ping (which is pretty good), there is a delay of .1 second between the time you send data to the time the server receives it.
I wouldn't mind seeing this implemented, though I'm not sure how easy it really is...I'd rather Anet focus on fixing the various bugs that have popped up before they implement new features.
"Fix what's there before you bring in something new" -Anonymous
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